For the pull exercise we had to do stop-motion animation and learn how to build puppets. The making of a puppet was really interesting and enjoyable, even though I didn't use it in the final animation. For the pull, I watched some reference footage and sketched from life, making notes of timings. Final animation:
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Animating a push action while learning the Maya software was really difficult. Therefore, I struggled with this assignment more than the rest. Nevertheless, I have done my best within my constraints. Before animating I studied the action, breaking down a few key positions and timings. Final animation: During the 2-weeks character design course with Julia, I've learned very helpful methods to design and develop characters. There are different stages for the process, and exploring different approaches and media for each stage helps me understanding which ones are more suited for my own work. The workshop was divided into two parts. The first part was a free exploration of character finding: The other part of the workshop was developing two characters from Roald Dahl's short story "Taste": I started the design work for the 2 character's assignment thinking of doing an old lady and her demon-like persona. Although I haven't finalized both characters, their development was helpful, I've learned quite a lot in the process, exploring concept art and different medias. Initial research sketches: From the research, I started making decisions on how the old lady would look like, applying the methods learned during the workshop with Julia. A similar process was applied for the demon character: |
Semester 2Animation BA Level 1 Explore:
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