I asked Afonso de Portugal to compose the music for my Chase Scene, giving him the appropriate direction and required details. Only a fraction of his music was used, and I'm thinking of using the full music for the professional showreel. Benjamim Castanheira, sound design student, offered to help by doing the sound for the animation. We recorded the foley and voices at a friend's studio, where I made some sketches of the session:
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The process of animating the chase scene can be demonstrated through the following video. There were different stages for each shot's creation: 1-Animatic/Layout 2-Rough animation 3-Clean-up outlines 4-Color 5-Form shadow 6-Cast shadow and details To illustrate the backgrounds for the chase scene, I had to make sure the lightning and perspectives would be the same as in the storyboard. For that reason, I decided to do a lightning version of layout, deciding on where the light would be for both the animation and backgrounds: After this decision-making phase, I was able to illustrate the actual backgrounds: A background that was particularly difficult to understand was the one from shot 11. The high angle perspective was very hard for me to visualize! Here is part of the process: For the chase scene's storyboard and animatic I had to shoot some live footage, understanding the perspective for the composition of each shot. I started by doing a rough sketched storyboard, comparing ideas: Using this storyboard as reference, I recorded my colleagues walking/running, to understand the perspective constraints. A good example of how I solved this is the transition between shot 1 and 2: Storyboard: Animatic: For the chase scene I decided to have a young girl going back home alone very late at night, and a burglar/rapist frightening/chasing her. For the last assignment of this course's level we were asked to develop a 20-25 seconds animation of a chase scene. After some research, I started to develop my visual ideas. For the final project of this course's first year, we were asked to develop a 20-25 seconds animation of a Chase scene, I started researching different chase scenes, specially running scenes, analysing its choices of shot composition, timings, etc.
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